![]() ![]() ![]() However, their actions inadvertently unleash the destructive force known as the Void Giant upon the kingdom of Camelot. The story begins with the noble Knights of the Round Table on a quest to retrieve the Holy Grail for the venerable wizard Merlin. Embark on an epic quest to rescue the scattered citizens of Camelot, vanquish the calamitous Void Giant, and escape from the treacherous Astral Dimension once and for all. Step into the shoes of the legendary King Arthur himself in the thrilling fantasy action roguelite game, Knight vs Giant: The Broken Excalibur. Game Releasers: P2P About Knight vs Giant: The Broken Excalibur GameĮmbark on a heroic quest as King Arthur to defeat the calamitous Void Giant, rescue Camelot's citizens, and restore the broken Excalibur in this epic fantasy action roguelite game. Title: Knight vs Giant: The Broken Excalibur Upgrades like that are much more difficult to come up with, implement, and balance around but they're also much more interesting.Knight vs Giant: The Broken Excalibur Game Details Or lancelot's dodge becomes a lightning dash that deals some damage to enemies you pass through. ![]() Maybe Bors' daggers boomerang back at the cost of some attack speed. ![]() something more interesting than +X damage, +Y attack speed. If the devs feel there needs to be another money sink, add very expensive upgrades to the mason to change the way weapons and abilities work mechanically. Just make it purely based on the weapon xp you get by using them. Personally, I would be fine with smaller increases (something between the old and new values), but removing the money cost. I'm just not a fan of how they were implemented. The upgrades are pretty significant, but they're a bit pricey (as they should be). More like 15-20% damage upgrades early on. Looking at the raw DPS, you're gaining 8-10% More damage per level now. A screenshot of the first 3 levels after the patch.īasically, it's more expensive per level but significantly more effective. ![]()
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